View Issue Details

IDProjectCategoryView StatusLast Update
0000432FFXIV TexToolsCrashpublic2020-02-11 16:38
ReporterAnonymousAssigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version10
Product Version 
Target VersionFixed in Version 
Summary0000432: [2.0.10] Minor Application crash when importing mod packs without waiting
DescriptionThere is a minor bug that the application will crash when user did not wait for the application to load the modpacks
(As the "Select All" button are still available for user to click and select all the texture)

I believe the issue can be fixed by disabling the button when the application is still loading the modpacks
Steps To Reproduceselect "Import Mod"
choose some modpacks (choosing a modpack with many items to load might help)
click "Select All" button when the texture are still loading
click "Import Modpack"
Additional InformationSystem.IO.IOException: The process cannot access the file 'G:\SquareEnix\FINAL FANTASY XIV - A Realm Reborn\game\XivMods.json' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
   at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
   at xivModdingFramework.Mods.Modding.<>c__DisplayClass8_0.<TryGetModEntry>b__0()
   at System.Threading.Tasks.Task`1.InnerInvoke()
   at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at xivModdingFramework.Mods.Modding.<IsModEnabled>d__9.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at FFXIV_TexTools.Views.SimpleModPackImporter.<>c__DisplayClass20_0.<<ImportOldModPack>b__0>d.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at FFXIV_TexTools.Views.SimpleModPackImporter.<ImportOldModPack>d__20.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at FFXIV_TexTools.Views.SimpleModPackImporter.<Initialize>d__18.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
TagsNo tags attached.
Attach Tags

Activities

There are no notes attached to this issue.

Add Note

View Status
Note
Upload Files
Maximum size: 5,000 KB

Drop files here to upload (or click)

Issue History

Date Modified Username Field Change
2020-02-11 16:38 Anonymous New Issue